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Introducing the snappily named: DCS Simple Radio StandaloneThe goal of this project is to bring integrated Radio Comms into DCS similar to my existing TS plugin and others (Aries, UniversRadio, TARS) but without relying on TeamSpeak.The Standalone is meant to be a compliment for TS, allowing players to use Full Radio voice comms if they want with the eventual goal of the program automatically connecting when connecting to a multiplayer server. Code: local dcsSr=require('lfs');dofile(dcsSr.writedir.ScriptsDCS-SimpleRadioStandalone.lua)If Export.lua doesn't exist, just create the file and add the single line to it.Copy the rest of the zip files where ever you like and then run, don't forget to keep opus.dll with the rest of the.exesServer Hosting ProcedureRun SR-Server.exe (no need to run installer or add scripts!) and make sure TCP port 5002 and 5003 is open. It does NOT need to be on a PC running DCS.If you change the server port by editing the CFG file - be sure to always open the TCP port that you set, as well as one above the configured one. The second port is needed for audio. I.e Port 5010 is set so open 5010 and 5011 to TCPAuto Connect Feature - Server Owners ONLY - Clients don't need this file!To enable SRS clients to be prompted automatically to connect just add the DCS-SRS-AutoConnectGameGUI.lua to the appropriate DCS Saved Games folder e.g. DCS.openbeta/Scripts/ Hooks, DCS.openalpha/Scripts/ Hooks or jut DCS/Scripts/ HooksIf you dont have a Scripts or a Hooks folder inside Scripts, just create themEdit the line below to your server address where SRS server is running.
Port is optional. DCS must be restarted on the server for this file and any changes to take effect.
Code: - CHANGE FROMSRSAuto.SERVERSRSHOST = '127.0.0.1' - Port optional e.g. '127.0.0.1:5002'-TOSRSAuto.SERVERSRSHOST = '5.189.1' - BuddySpike One- ORSRSAuto.SERVERSRSHOST = ' 37.59.10.136' - TAW One (port optional)And thats it.If a client isn't connected and has SRS running they'll be prompted to connect automatically.
You'll also see the message posted in the chat listing the address when slots change or a client connects.Installation and Overview VideoTroubleshootingPlease follow the instructions here:Future Features. Signal Degradation sound effects - Noise Increase with distance. HAVE QUICK II. FM transmission blocking (FM knocks out weaker FM Signals). Location for AWACS / GCIEncrypted RadiosDCS-SRS now supports encrypted Radios with differing keys. If a Radio receives an encrypted voice signal but doesn't have either the correct decryption key or decryption equipment, white noise will be played.A radio with encryption enabled can hear non encrypted transmissions as normal.Encryption is shown on the Radio overlay with an E followed by a number by the radio. The number indicates the key that is in use.A-10CProcedure to enable Encrypted Audio:.
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Turn Power on to KY-58. Set Mode to OP.

Pick the fill use wish to use. This is the key that encodes the audio. The receiving radio must have the same key set. Turn to C/RAD 1 to encrypt AN/ARC-164 UHF. Turn to C/RAD 2 to encrypt AN/ARC-186(V)FM. Turning to plain will disable encryption againMirageProcedure to enable Encrypted Audio:. Setup Radios as Normal.
Press the Green UHF CDE SwitchTo change the Mirage code use the overlayDemo Video of Native DCS OverlayOverlay and Overlay ConfigurationThe overlay has 3 states, hidden, small & full that you can see by pressing Left Control + Left Shift + Escape by default.The Full state has a title bar that you can click and drag the window around with. The window position will be saved for when DCS is next opened.The radio status is removed after 5 seconds if SRS is closed or loses server connectionTo configure the overlay hotkey, run DCS once to create a config file in Saved GamesDCSConfig which will look something like so and quit DCS.